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Micole Khemarrica
On the bright side...
I do have a little distraction... Uru: Ages Beyond Myst

It's interesting to note that this new chapter in the MYST saga lets you choose from either the classic first-person view, or the new third-person view -- and has a rather intriguing engine to help you build your 'avatar' (they highly suggest that you make it look like the RL you). Uru had two main components: The single-player CD Rom game, and a MMORP environment. Sadly, if you click on that link, you'll see that the UbiLive component of this project has been closed down. Oddly enough (to me) it closed down February of this year, a year after There.com first opened its doors for beta-testers like me. And since There has gone "live" for real since September 2003, and URU came out just after that, I have to wonder if there's a correlation; Not necessarily directly involving There, but of the whole MMOG movement.

In any case, the game itself is just as engrossing as its originator was back when MYST was first released (has it really been 13 years???) and the music, environmental sounds, and visual imagery are spectacular... as soon as I get a few spare dollars, I need to pick up the audio CD.

Current Mood: enthralled enthralled
Current Music: Uru (still playing in my mind)

3 comments or Leave a comment
twentythoughts From: twentythoughts Date: April 25th, 2004 03:28 am (UTC) (Link)
I did like the original Myst. It was actually manageable, in that the main island wasn't all that huge, and it was divided into 'levels' of some sort, all of which could be solved on their own premises.

However, Riven just bored the hell out of me after a while. When you add random exploration to puzzles that, more often than not, revolve around experimenting until you stumble upon the solution, the game just becomes unmanageable to the point where it's not worth the constant disc-changing. And to top it all off, the island seems inhabited, yet you can't ever get in touch with anyone on it.

Which is a shame, because the -worlds- in the Myst games are danged imaginative. They're some of the best written games out there.

So, would you put Uru closer to Myst or Riven?
khromat From: khromat Date: April 25th, 2004 08:06 pm (UTC) (Link)


I'd put Uru closer to Myst than Riven: while it has some mind-bending puzzles that you may have to stumble through (or get the strategy guide for) and while it does have some overlap of puzzle-pieces between worlds (which was Riven's big deal, that puzzle clues were scattered among the islands instead of each island's puzzles' clues being on the same island ), Uru gives you a wide wandering-factor and there's only a little overlap between worlds, and in fact the overlaps aren't necessarily part of puzzle-solving.

In MYST, the primary goal was to collect pages to restore the Red or Blue book and get more of the story from Sirius and Achenar, respectively; the secondary goal was to fix each 'age' to get access to its Linking Book back to Myst.

In RIVEN, the primary goal was to trap Ghen and rescue Catherine; the secondary goal was to get each island's Linking Book functional which usually involved solving the major puzzle for each island to get the marble-domes 'powered up'.

In URU, the primary goal for each age is to find the seven "Journey Cloths" that Yeesha (daughter of Atrus and Catherine -- you see her as an infant briefly in the beginning of EXILE); the secondary goal is to 'power up' each age, thus allowing you to actually find all the cloths. Along the way, you'll find loose pages, linking 'stones', other linking books, and a lot of journals, notes, sketches, diagrams, and other documentation to read and learn more about the mystery of the D'ni. Your 'home base', like Myst Island, is small (much smaller than Myst, actually) and there's no actual puzzles on it... each of the Ages, though, are *big*: a feeling created, perhaps, by the fact you're not clicking on still images to move about, but actually moving in a 3D landscape (and walking, as we all know, takes time). It can be a bit dizzying in 1st person mode (which I prefer, as it feels more comfortably Myst-like), but well worth it for adding that extra dimension of 'realness' to the environment.

Oh, and I hated the disk swapping problem, too.... which is why I'm hoping to get the 10th Anniversary Edition DVD Set at some point.

The fact that every MYST game had some compatability issues with my computer (at that time) is kinda interesting to note -- my current desktop's at the bare minimum Uru needs to run and it crashes after about an hour's worth of play (not directly the game's fault so much as my computer not having enough juice/memory to hack it too long)... and while my laptop's specs were more comfortably in the Recommended range that Uru wants to run, the laptop's graphics drivers were on the "Does Not Work with this Game" list. Feh.
twentythoughts From: twentythoughts Date: April 26th, 2004 02:02 am (UTC) (Link)
Hmm.... Coo'. I might have to give it a try. After I play the fifteen other games in my library that I need to play through <:)
3 comments or Leave a comment